1 using UnityEngine;
2 using
System.Collections;
3
4 public
class SecondaryTrigger : MonoBehaviour {
5
6     Collider expectedCollider;
7
8     
public void ExpectCollider(Collider collider)
9     {
10         expectedCollider = collider;
11     }
12
13     
void OnTriggerEnter(Collider otherCollider)
14     {
15         
//print("1");
16         
if (otherCollider == expectedCollider)
17         {
18             
//print("Trigger Entered");
19             ScoreKeeper scoreKeeper = FindObjectOfType<ScoreKeeper>();
20             scoreKeeper.IncrementScore(
1);
21         }
22     }
23 }


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